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Now the head of amazing indie games publisher Skystone Games, Brevik sat down for an upcoming episode of the VideoGamer Podcast to discuss his career. While Brevik’s career spans almost the entire history of the medium, the Diablo creator is most renowned for his work on the creation of the modern ARPG genre.
As one of the genre’s founders, Brevik does enjoy a lot of modern takes on the Diablo formula – such as the indie game Book of Demons, but the genre veteran does have one big issue with the current form of many ARPGs. As gamers urge for rapid progression and instant satisfaction and fight hordes of mobs every second, Brevik believes that some substance has been lost.
Lastly, some buffer->iface implementation also implemented checks. For instance, ggml_backend_cpu_buffer_cpy_tensor checked (ggml_backend_buffer_is_host(src->buffer)) { to make sure that the validity of src->buffer. This is a fully considered sanitization since one possible exploitation I considered is manually leaving src->buffer to NULL, which will fail the p0/p1 checks on the src->data checks (since buffer is a NULL pointer, internal processing of ggml_backend_buffer_get_base will skip tests and return 0), potentially allowing us to leak arbitrary address. It is very exploitable, and this is a part of their considerations.
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